Building an Electronic Auction Platform for Recyclable Waste Trading with Gamification Implementation

  • Jayadi Taslim Swiss German University
  • James Purnama Swiss German University
  • Randy Anthony Swiss German University
Keywords: Electronic Auction, Gamification

Abstract

Waste is becoming a prevalent problem in Indonesia. Waste is overproduced to the
point that waste landfills are constantly struggling to keep up, and are forced to do destructive,
polluting methods. Recycling campaigns have been organized and socialized into the society to
promote and motivate recycling in order to tackle waste problems, but failed to do any
significant impact. Difficulties in finding recyclable waste buyers and insufficient information
of recyclable waste market price further demotivates society to recycle. This paper introduces
eLDUS, an electronic auction for recyclable waste auctions, as a solution to attract and motivate
society to recycle their waste. A prototype is developed in the form of mobile applications and a
web service to facilitate e-auctions for prospective sellers and buyers. To further engage and
retain users in continuing the usage of eLDUS, gamification is implemented into the system
with the help of the Octalysis framework. A closed beta test involving ten respondents are then
conducted. Respondents’ responses are analyzed to find insights and draw conclusions. The
concept is well-received and can attract and motivate respondents to recycle. The prototype has
been evaluated to be very intuitive, easy to use, safe, and convenient in general. The
implementation of gamification has been found to provide positive impact to the respondents’
experience.

Published
2019-02-13